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1581. The Pirate Story Thread - in Crime and Punishment [original thread]
Not much for an exciting story, as their was no discussion at all between myself and the victim, but still made me happy. I was on my way home to camp a station which had 4 wartargets in it, in the hopes that one of them might actually undock if ...
- by Tengu Grib - at 2014.04.29 18:28:00
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1582. Honorable ransomers club - in Crime and Punishment [original thread]
I would like to be added to this list. I'll send a mail to the guy I ransomed and ask him to send you his confirmation.
- by Tengu Grib - at 2014.04.28 22:51:00
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1583. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Beofryn Sedorak wrote: Abrazzar wrote: On th log in screen we have Ventures with three lasers, so I guess that one could be considered confirmed. False. You shouldn't ever try to speculate based on a graphic that isn't specifically design...
- by Tengu Grib - at 2014.04.28 20:53:00
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1584. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: For disclosure, I primarily fly Gallente and Amarr ships. I do not consider neuts to be overpowered. They work well and "cut" both ways in that... - ships that fit them have to make compromises to fit and run them (by respe...
- by Tengu Grib - at 2014.04.28 19:37:00
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1585. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: Eric de'Locke wrote: This is the kind of constructive conversation I am looking for. Not because he's praising my ability and seeing the ships I like. Buy offering something I haven't though of: Ungrouping my weapons i...
- by Tengu Grib - at 2014.04.28 18:50:00
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1586. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Powers Sa wrote: RIP orca ganking Nah, fail fits will still be out there.
- by Tengu Grib - at 2014.04.28 18:41:00
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1587. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
Eric de'Locke wrote: Tengu Grib wrote: So I take it you've never heard of counters? Neut beats brawler because duh, obviously, but kiting beats neut and brawler if you can maintain range. Your argument is equivalent to saying "My cloaky scou...
- by Tengu Grib - at 2014.04.28 18:38:00
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1588. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
Eric de'Locke wrote: Gully Alex Foyle wrote: A quick glance at your KB shows 1) a sizeable bunch of solo kills - congrats! 2) you like enyos a lot! Neuts are arguably the best possible counter to an Enyo that doesn't have neither a cap boos...
- by Tengu Grib - at 2014.04.28 18:31:00
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1589. Overpowered Modules - in Player Features and Ideas Discussion [original thread]
Eric de'Locke wrote: I'm sorry to say this, but I'm getting really tired of overpowered modules and ships. I don't mind losing a fight if I'm able to fight back. But coming up against a neut in a brawl is almost impossible to beat. There needs...
- by Tengu Grib - at 2014.04.28 18:03:00
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1590. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those.
- by Tengu Grib - at 2014.04.28 17:59:00
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1591. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Real men hull tank. Thanks CCP! Now we can do it for REAL!
- by Tengu Grib - at 2014.04.28 17:58:00
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1592. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
I don't use warp speed boosting stuff enough to notice. Seems reasonable though.
- by Tengu Grib - at 2014.04.28 17:49:00
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1593. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Personally what I would love to see if this came about, would be that while you are inside the cloud, local does not work. While you are in system outside the cloud, you can see everyone in local, including the people inside the cloud. This would ...
- by Tengu Grib - at 2014.04.25 01:04:00
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1594. Player Owned Area [POA] - in Player Features and Ideas Discussion [original thread]
I am a suicide ganker, and a small time war dec'er. Be aware of that before you read the rest of my post. First, here are some things I would need to see before I would agree to any such thing. 1) I must be able to scan you down in your little s...
- by Tengu Grib - at 2014.04.24 21:27:00
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1595. Add Drone Repair Bay - in Player Features and Ideas Discussion [original thread]
Why would you want to chew up a slot on your ship for this? Any fit that had one of these would be inherently bad. No matter what slot this would fit in, there would always be something better you could put there. Examples: If it was a low, a dron...
- by Tengu Grib - at 2014.04.24 20:29:00
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1596. Gantrys left in hi sec - in Science and Industry [original thread]
Space Therapist wrote: . It's just easier for me to set up pi elsewhere......it's unclear whether they are farming tears(i have none) or have an agenda with pi in those systems. I was unaware of this use of gantries. Some of the questions my ...
- by Tengu Grib - at 2014.04.24 17:16:00
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1597. Corporate raiders - in Crime and Punishment [original thread]
I too am also associated with the people you wish to hunt. Please war dec my corp so that you can come get your revenge. I feel bad for stealing that stuff you said we stole, even though you don't have proof, and will let you kill me in penance.
- by Tengu Grib - at 2014.04.24 17:11:00
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1598. GOT awoxers! - in Crime and Punishment [original thread]
Hydran Aphobia wrote: Xuixien wrote: So getting muted in Recruitment channel due to spamming about this for 2 hours wasn't enough for you? Here's a hint: It's your fault you got AWOXd and nobody cares. This is false. I care. Anyone who ...
- by Tengu Grib - at 2014.04.24 16:47:00
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1599. How does ganking work in high sec - in Warfare & Tactics [original thread]
Spud Lazair wrote: Boci wrote: Spud Lazair wrote: As above how does ganking miners in highsec work? if your the person doing the ganking are you the equivalent of a "kamikaze" pilot? do you always die once you gank a miner or is there an ...
- by Tengu Grib - at 2014.04.23 18:23:00
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1600. When will James 315 cash out? - in Crime and Punishment [original thread]
BeBopAReBop RhubarbPie wrote: Here's the reality: Most of us don't care whether or not James is running an elaborate scam. We donate to keep the NO going and help out newer members. If he walks off with the money at some point, more power to hi...
- by Tengu Grib - at 2014.04.23 17:42:00
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